Counter-Strike Online 2

UPDATE: 31 october 2019

What's new:

1) Master Server side:

1.1) Chat system is added  >CLIENT UPDATE IS RECOMMENDED<
Let's start with the explanation. There a few different chat types in the game:
Lobby/Overall chat types:
- Channel | Room: • If you are currently not in any room, this option will send a message to all players that are also roomless. • If you are inside a room, this option will send a message to all players in your current room, excluding those who are already started the game. • Works only in Lobby.
- Whisper (/W): • This option will send a message to the player with a specified username (CASE-SENSETIVE), regardless of the player status (in channel, in room, in game). • To answer a whisper quickly use a command "/R" or arrow up. • Works both in Lobby and Game (crosswork).
- Clan (/C): • This option will send a message to all players of your current clan (join a clan), regardless of the players statuses (in channel, in room, in game). • Works both in Lobby and Game (crosswork).
- Party (/P): • This option will send a message to all players of your current party. • Works only in Lobby.
- Global (/MPG): • This option will send a message to all players in the game, regardless of the players statuses (in channel, in room, in game). • One megaphone usage is costs 175 Cash. • If you have a VIP status, megaphone usage is costs 0 Cash. • Works both in Lobby and Game (crosswork).
Ingame chat types:
- All (Shift+Enter): • This option will send a message to all players in your current game • Like in other Counter-Strike games, alive players can't see the messages from a killed players, and vice versa.
- Team (Enter): • This option will send a message to all players in your current game, that are in the same team with you. • Like in other Counter-Strike games, alive players can't see the messages from a killed players, and vice versa. • Due to a technical difficulties, in some gamemodes (like Zombie and Hide'n'Seek) those "Team" messages will be sent through the "All" chat type. Be careful, in Hide'n'Seek gamemodes your "All" messages will reveal your position.
- Squad (Ctrl+Enter): • This option will send a message to all players of your current squad.
Notes:
- If possible, do not write a long chat messages, or they will be forcely trimmed.
- To avoid Cash wasting, be sure that there are players on the server (check online), before the megaphone usage.

1.2) Now if you can't start the game in your room (players aren't ready or the bots are not added) game won't stay silent and will show you the error message. This should be handy for a newcomers, who aren't familiar with the game.

UPDATE: 14 october 2019

What's new:

1) Master Server side:

1.1) Improved Level System.
- Now it shouldn't give you any rewards if you started the game with a console commands and ended it in a same fashion. Remember, start and finish the games properly to earn rewards and avoid bugs.
- Now it shouldn't give you double/triple rewards (Play Time, Games Played, EXP, Points, Cash) if you played in the same room with two/three instances of the game.
- Now earned rewards (EXP and Points) are shown on the ending screen as "Total Points/EXP".

1.2) Added support for titles and achievements  >CLIENT UPDATE IS REQUIRED<
- Each time you login into to the game you will automatically apply the rarest title you have.
- Currently, only few basic achievements (seven) are added, but each achievement grants you an ability to pick and wear a corresponding title - just click "Use" on the desired achievement under "User Icon", or go in the "Title" to choose a title manually, because some titles don't have a specific achievement for them.
- Amount of acquired achievements is correctly displayed in "User Info".
- Top 9 players from the server Leaderboard rewarded with a special titles (Place 1-9).

1.3) Added a Report function. It is located under the cogwheel where you usually press a button to quit the game.
- You can report a player by nickname or by his IP address. You can check IP address of every online player on the Server page.
- "Player Name" field is case-sensetive, don't make a mistake there.
- If you like to, you can report bugs with this function or send a message to an admin - just type your nickname as a reported player and leave some contacts in message if needed.

2) Client Side:

2.1) Map ZD_AZTEC is added to Team Deathmatch mode. This map suits best for the duels or for a small amount of players. Also restriction "Only S. Rifle" fits this map really well.

2.2) Improved sound quality of english voicing. Folders: "custom\sound\announcer\commonannounce\" and "custom\sound\player\yell\male\". You can compare it with audio files in update archive before installing it, but you can just believe that it is a lot better now.

2.3) Improved ugly origin (weapon position on the screen) of Arsenal AF2011-A1 and AF2011-A0.

2.4) Added SIG SG550 Sniper Old. This is a version of a SIG SG550 that was in the game from beginning, but then was changed by Nexon. Both version are fine and interesting in their own way.

2.5) Changed four Korean banners when entering the game to a single EU/RU Server's banner.

2.6) *OPTIONAL FIX, MANUAL DONWLOAD*  I think everyone of you noticed that default game shader have visual bugs. The most noticable bug is how weapons (and hands) looks from a first person view. Best example is a default AK-47 - it looks really ugly with a default Nexon shader. Now it is fixed, but the fix has its own cost:
- If you want to use a fixed shader, go to options and set a "Shaders" to "Low", because it will not work properly on the "Shaders" settings above "Low".
- Setting "Shaders" to "Low" will cause the game to disable a bumpmaping that will degrade an overall visual quality of the models. It will only be noticable to you if you played with enabled bumpmaping before ("Shaders" settings above "Low").
Install a fixed shader [DOWNLOAD] to your game folder as a usual update.

★ Download latest update ★